| The two teapot images were produced as an early test of Brazils depth of field and anti-ailising capabilities.
Both use a Blur Studios procedural material map called WaterCell that is a particular favourite of mine. Its great
for producing gravel or pebbly surfaces. Unfortunately like many procedurals it boils like a kettle. So I thought it would make a great test for Brazils anti-ailising system. Unfortunately for now I can't complete this test as I have no net-rendering facility and at 14-47 hours per frame I think I can wait for more Brazil optimisations before I do an animation of this. Still, plenty to do in the meantime...... |